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by AlexeyBrin
3343 days ago
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> So far Jai seems to be the most serious competitor in this regard. 1. Jai is not even released. 2. Jai is a programming language, not a game engine. Unity is slow because they are using an outdated C# implementation (some old Mono). |
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Regardless of their GC implementation, in games you don't want opaque runtime behaviour, which a GC always introduces. This leads to weird workarounds in your code that nobody understands instead of having clear and explicit memory management.