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by Doches
3349 days ago
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I’ll second the PG advice: do things that don’t scale is by far the most effective tool I’ve found for finding _and keeping_ users. I’m building small-business tools for fringe retail [0] as a side-project, and those users are usually more than willing to at least investigate new apps if they even have a chance of solving some real problem their business faces. Emailing them personally with a pitch based on a few minute’s research into their business reliably generates leads — and meticulous hand-holding through the first few weeks usually convinces them to stick around. People are used to paying for software from Intuit or Microsoft or whatever; offering to build (tiny! like, 5-minute one-offs!) features _just for them_ sort of blows their minds. And those features almost always make the product better, usually in a way that I would never have thought of. I’ve also had pretty great success with an old-school hack: I use an affiliate marketing scheme to turn our most enthusiastic users into mini sales reps. For every new customer they can sign up that converts, I credit their account with a few free months. It totally won’t scale, but it helps me grow into markets where I can’t physically travel out and do sales in person. [0] https://quailhq.com |
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How did you manage to do that without making it impossible to add major new functionality to your app? Did you nail the basic functionality of the app from the starting gate and go straight into maintenance/feature-tweaking mode?
meticulous hand-holding through the first few weeks usually convinces them to stick around
This must have created some awfully high expectations from users, which is a double-edged sword. Were you able to keep up with expectations when you got enough users to sustain the business?