|
|
|
|
|
by shmerl
3437 days ago
|
|
Whose experience in the industry says that lock-in is good for development? Sources please. Or may be you have an example of GDC presentations titled "Lock-in - the ultimate driver of engines' progress" or "Drive development costs down by proliferating lock-in"? |
|
Lock-in is only in the heads of FOSS advocates, not in the game developers that want to squeeze the hardware to the limits of what it can do, while selleing the game.
> Sources please.
Go to GDC, IGDA, PAX, Game Development university degrees events close to you and do some networking talking with actual professional game developers, what is their opinion about graphical APIs.
Attend their talks about graphic APIs.
Read articles on magazines like Gamasutra, EDGE, Game Connections, Making Games about graphic APIs and the industry view on them.