| > Whose experience in the industry says that lock-in is good for development? Lock-in is only in the heads of FOSS advocates, not in the game developers that want to squeeze the hardware to the limits of what it can do, while selleing the game. > Sources please. Go to GDC, IGDA, PAX, Game Development university degrees events close to you and do some networking talking with actual professional game developers, what is their opinion about graphical APIs. Attend their talks about graphic APIs. Read articles on magazines like Gamasutra, EDGE, Game Connections, Making Games about graphic APIs and the industry view on them. |
Again, please show me any talk which says, that developers benefit from the need to address vendor lock-in which forces them to support multiple APIs instead of having an option of good cross platform ones. I doubt you can show any such talk.
> Lock-in is only in the heads of FOSS advocates
Oh, now you are trying to deny that lock-in exists? Then read about it from those who actually push it on developers: https://en.wikipedia.org/wiki/Criticism_of_Microsoft#Vendor_...
But I suppose you'll say that it's all imaginary. In such case further discussion is pointless. Figure out, does it exist and you support it, or you think it doesn't exist and you actually don't.