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by wolfgke
3439 days ago
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> That's why there is Vulkan. OpenGL doesn't offer enough control to address such cases and isn't even designed to be parallelized. That's why there is libGCM (PS4) and NVN (Nintendo Switch; cf. http://www.neogaf.com/forum/showthread.php?t=1297662). Vulkan doesn't offer enough control to address such cases and isn't even designed to take full-advantage of the hardware that is available in the concoles. |
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