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by imdsm 4008 days ago
I just want to echo what OP said. I am a hardcore roguelike player, and I look forward to games like this more than any other type. I usually get my fix from dwarf fortress but this looks amazing. I am going to check how much it costs and then probably buy it anyway. If I hadn't refreshed HN just when I did, I might not have seen it, and that would have been unfortunate.

[strikethrough goes here ->] ~~Do you have any plans for marketing this game amongst people such as myself?~~

Edit: just read that you're not advertising the game yet. Fair play. Do you have any feature lists showing what is done and what isn't? Is it a 30 year plan like we have with our Fortress Simulation game?

1 comments

Haha, not a virtually never-ending DF plan, no :).

I have a very specific goal, an epic story to fill out, and a path to reach it. Cogmind will be done next year, then if it's performed well enough that I can continue making games we'll probably get Cogmind 2.

And after that I'm going to make this game much, much bigger (and rebrand it): http://xcomrl.blogspot.com/

For Cogmind's current state, see this old post linked from the buy page: http://www.gridsagegames.com/blog/2015/03/alpha-release-stat... (Since then the final release date is looking more like Q2 2016 due the unexpectedly early burst in popularity, which will slow things down.)

See the other links in the first section of the buy page for more info: http://www.gridsagegames.com/cogmind/buy.html

Thanks man. I have one remaining question before I buy it.

I noticed from reading the material provided that you've said we're in a complex from start to finish, and it looks quite story based. This is great, I love lore like in Uplink. But more than that I love replayability in games. I like procedural generation such as ADOMs Unremarkable Cave (http://ancardia.wikia.com/wiki/Unremarkable_Dungeon), as this allows each game to be fresh.

So, how much of the game is procedurally generated? and how much replayability is there? I see that you can evolve and change your play type and that seems cool but what about the environment, is there some randomness there?

With regard to procedural generation, think of it as a normal roguelike in the vein of ADOM/DCSS. Endless replayability.

The world is entirely dynamic, even more so than other roguelikes because there is an overarching AI (http://www.gridsagegames.com/blog/2015/04/living-dungeon/). For a general overview of the game that should answer most of your questions, see this: http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/

The story is secondary and optional (very much out of your face--you have to go out of your way to engage it, and most of it hasn't been added).

Thanks man, I was just reading http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ when I came back here to say 'nevermind, found it'.

I'm home now, so just about to hit your inbox with an Order email and then begin playing it. I just wish it was 35 C here in the UK. This is not roguelike weather damnit!