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by Kyzrati
4012 days ago
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Haha, not a virtually never-ending DF plan, no :). I have a very specific goal, an epic story to fill out, and a path to reach it. Cogmind will be done next year, then if it's performed well enough that I can continue making games we'll probably get Cogmind 2. And after that I'm going to make this game much, much bigger (and rebrand it): http://xcomrl.blogspot.com/ For Cogmind's current state, see this old post linked from the buy page: http://www.gridsagegames.com/blog/2015/03/alpha-release-stat...
(Since then the final release date is looking more like Q2 2016 due the unexpectedly early burst in popularity, which will slow things down.) See the other links in the first section of the buy page for more info: http://www.gridsagegames.com/cogmind/buy.html |
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I noticed from reading the material provided that you've said we're in a complex from start to finish, and it looks quite story based. This is great, I love lore like in Uplink. But more than that I love replayability in games. I like procedural generation such as ADOMs Unremarkable Cave (http://ancardia.wikia.com/wiki/Unremarkable_Dungeon), as this allows each game to be fresh.
So, how much of the game is procedurally generated? and how much replayability is there? I see that you can evolve and change your play type and that seems cool but what about the environment, is there some randomness there?