Hacker News new | ask | show | jobs
by imdsm 4008 days ago
Thanks man. I have one remaining question before I buy it.

I noticed from reading the material provided that you've said we're in a complex from start to finish, and it looks quite story based. This is great, I love lore like in Uplink. But more than that I love replayability in games. I like procedural generation such as ADOMs Unremarkable Cave (http://ancardia.wikia.com/wiki/Unremarkable_Dungeon), as this allows each game to be fresh.

So, how much of the game is procedurally generated? and how much replayability is there? I see that you can evolve and change your play type and that seems cool but what about the environment, is there some randomness there?

1 comments

With regard to procedural generation, think of it as a normal roguelike in the vein of ADOM/DCSS. Endless replayability.

The world is entirely dynamic, even more so than other roguelikes because there is an overarching AI (http://www.gridsagegames.com/blog/2015/04/living-dungeon/). For a general overview of the game that should answer most of your questions, see this: http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/

The story is secondary and optional (very much out of your face--you have to go out of your way to engage it, and most of it hasn't been added).

Thanks man, I was just reading http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ when I came back here to say 'nevermind, found it'.

I'm home now, so just about to hit your inbox with an Order email and then begin playing it. I just wish it was 35 C here in the UK. This is not roguelike weather damnit!