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by imdsm
4008 days ago
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Thanks man. I have one remaining question before I buy it. I noticed from reading the material provided that you've said we're in a complex from start to finish, and it looks quite story based. This is great, I love lore like in Uplink. But more than that I love replayability in games. I like procedural generation such as ADOMs Unremarkable Cave (http://ancardia.wikia.com/wiki/Unremarkable_Dungeon), as this allows each game to be fresh. So, how much of the game is procedurally generated? and how much replayability is there? I see that you can evolve and change your play type and that seems cool but what about the environment, is there some randomness there? |
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The world is entirely dynamic, even more so than other roguelikes because there is an overarching AI (http://www.gridsagegames.com/blog/2015/04/living-dungeon/). For a general overview of the game that should answer most of your questions, see this: http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/
The story is secondary and optional (very much out of your face--you have to go out of your way to engage it, and most of it hasn't been added).