| > Honestly, if you're charging users, then there's absolutely no question about it, you get the membership. Your entire "expecting the user to do so" point completely goes out the window the second you said it's a paid app. If you have the revenue, then it's simply a cost of doing business in the Apple world. Yes, because Apple demands rent. They create a problem and then charge you to fix it. This is called rent-seeking. I think that is a bad behavior. > Plus, once again, you're being way overdramatic. "might not even be able to run" is taking it a bit too far. Your app will be able to run. If you don't trust your users enough to click twice, then maybe you need to learn to trust them more. It's not like it's a hard thing to do, and it only needs to happen once. I used to do tech support for a medium-sized office. I would frequently get called to people's desks because their computer wasn't working, only to find that their email client had put up a dialog with the message "The email address 'somebody@thatcompany.cok' is not a valid address", I'd have to verbally tell them they mistyped the address — sometimes, even after this, they'd just stare at me like a deer in the headlights and I'd have to type in ".com" for them before they felt like they could use their computer again. And then they'd do it again the next day. I remember patio11 once shared an anecdote about a school teacher who called his support number because she thought Bingo Card Creator had broken Google. It turned out that she'd gotten a new home computer and Bing was the default search provider, and she couldn't figure out how to operate Bing because it wasn't Google. I have to wonder if you have had to do a lot of support work, because I think you're trusting users way too much. There are many, many people who are really not stupid, but get flustered when doing unfamiliar tasks on a computer. > Remember, this is Apple's OS, Apple's ecosystem, and Apple's SDKs. You play by their rules or not at all. That's the way it's always been No, it isn't. It wasn't even this way just five years ago. I was one of the early adopters of OS X, and one of the things I loved about it was how open it was, so even some kid like me (at the time) could easily make software. Apple has gotten worse and worse about this over the past decade. |
A few months ago I sent Apple security an email about a fake Flash installer with a valid Developer ID certificate. It turned out that someone else had written an article about the same malware five days ago, and reported it to Apple, yet the certificate was not revoked yet - so it doesn't seem that Apple has a 'rapid response' system in place currently (or then, anyway), perhaps because incidents are still relatively uncommon. But they did promptly thank me for my report, and I bet they ended up doing something about it (I ought to check) - and thanks to Developer ID, they at least had some kind of payment trail as well as a name, likely making it harder for the same person to get additional certificates.
Of course, this trail could be achieved with a lower price. But you do get a number of benefits with the subscription, and since the Mac and iOS developer programs merged into one today, at the same $99 as each previously was individually, if you develop for both the price just halved. It's a start, at any rate.