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by mynameisvlad 4024 days ago
> No, it isn't. It wasn't even this way just five years ago. I was one of the early adopters of OS X, and one of the things I loved about it was how open it was, so even some 17-year-old kid like me could easily make software. Apple has gotten worse and worse about this over the past decade.

I never said that was the way it's always been. I said that "playing by their rules or not at all" was the way it's always been. Which is true, Apple is very big on controlling every aspect of the user experience. It was a matter of time before their massive obsessiveness leaked from iOS to OSX, but it's always been Apple's rules or nothing. Their rules for OSX have historically been very lax, but that wasn't my point at all.

> Yes, because Apple demands rent. They create a problem and then charge you to fix it. This is called rent-seeking. I think that is a bad behavior.

Well, they're providing a service for $99 that extends beyond the signing to be able to run in OSX. They include the ability to list in the various app stores, to have beta programs, access to early APIs, access to developer forums, and more. All that costs them money. They have to get that from somewhere.

> I have to wonder if you have had to do a lot of support work, because I think you're trusting users way too much.

I trust my users just fine. Just because there's one or two crazy stories (I mean, everyone has a few stories of horribly stupid users) does not mean the majority of users are that bad. If you're targeting all 100% of possible users, then sure, those instructions would be useless. However, I'd be confident enough to say that 90-95% (honestly probably leaning towards 95, but still) of users will be able to follow those incredibly simple instructions. So at that point, you have to ask yourself if the $99 (plus all the other perks like early access to APIs) is worth having those 5-10% of users who can't follow them. Because that's what it really comes down to.