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While this is technically awesome, I'd much, MUCH prefer to play without all the visual munging. Nostalgia aside, CRTs didn't actually look that good originally. They weren't used for their visual effects, they were used because they were cheap and easy. Why would you actively make your content look shittier? I suspect if you went back, and offered the people developing these games the option to play them on a modern display, without all the distortion and such, they'd much prefer it over the "CRT look". At least, please, PLEASE let the player turn the effects off. |
What you're missing is that sometimes, the characteristics of a CRT are used for a visual effect that is completely missing on non-CRT displays.
For instance, it's arguable that a lot of low-res 16 bit sprites actually look better when on a technically inferior display because that's what the developers were using - and they would have drawn the sprites with the blur in mind. You remove the blur, and the sprites are a bit harder to look at [1]. (Take any of the SNES Squaresoft RPGs for a good example of this.) Scaliness were often used as a cheap method of texture blending.
A good description of this comes from here[2]: The chunky sprites with their often thick, cartoony outlines just weren't designed to be reproduced with sharp edges resulting from nearest-neighbor upscaling.
[1]: http://www.tested.com/tech/gaming/2982-a-link-to-the-past-ho...
[2]: http://cyber4education.blogspot.com/2010/12/crt-pixel-shader...
It's your system and you can play your games however you want, but it's not in question that many games were designed to be played on older displays.