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by Karunamon
4080 days ago
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>They weren't used for their visual effects, they were used because they were cheap and easy. Why would you actively make your content look shittier? What you're missing is that sometimes, the characteristics of a CRT are used for a visual effect that is completely missing on non-CRT displays. For instance, it's arguable that a lot of low-res 16 bit sprites actually look better when on a technically inferior display because that's what the developers were using - and they would have drawn the sprites with the blur in mind. You remove the blur, and the sprites are a bit harder to look at [1]. (Take any of the SNES Squaresoft RPGs for a good example of this.) Scaliness were often used as a cheap method of texture blending. A good description of this comes from here[2]:
The chunky sprites with their often thick, cartoony outlines just weren't designed to be reproduced with sharp edges resulting from nearest-neighbor upscaling. [1]: http://www.tested.com/tech/gaming/2982-a-link-to-the-past-ho... [2]: http://cyber4education.blogspot.com/2010/12/crt-pixel-shader... It's your system and you can play your games however you want, but it's not in question that many games were designed to be played on older displays. |
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