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by pdkl95
4082 days ago
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CRTs have significantly better motion and latency. The LCD ghosting problem is well-known, and while some more modern screen have minimized the problem, there can still be some ghosting errors depending on the input. Gamut doesn't matter when you have previous frames ghosting over thing More importantly, LCDs buffer a least one frame. Many buffer 3-5 frames (!). This can be a serious problem playing for video games or other interactive uses if you need to rely on well under 100ms late4ncy. Rockband/GuitarHero is the canonical example of this problem, where they had to develop various types of adjustable latency compensation into the later games. Bad firmware can make this unpredictable, too; it is common for the firmware to select different algorithms based on the name of the input that you're using. (e.g. and LCD might buffer fewer frames if [[ $input_name =~ /game/ ]]. |
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https://www.youtube.com/watch?v=nCHgmCxGEzY