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by deelowe
4123 days ago
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It's hard to compare unity and unreal. To answer the question about c++, with UE4, the blueprint system removes almost all of that. Entire games can be written in their visual programming language. I also think there are ways to use c# (https://mono-ue.github.io/), if you prefer that as well. C++ is needed if you want to extend the native classes. Regarding the editor, unreal is pretty amazing. It really shines in the tools department. Check out the landscape editor, materials editor, and animation tools on youtube. Pretty fantastic stuff. The game engine itself is better than unity in almost every way with a few big exceptions: 1) multiplayer map size. unity can pretty easily support large online worlds
2) support for mobile/tablets. unity is the dominant platform on those devices.
3) community support. unity has a much larger community, better documentation, and a much more populous online store (though unreal is catching up) |
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According to this thread, as of version 4.6, the maximum supported multiplayer map size out of the box is 20km x 20km. Is this the limitation you were referring to? That wouldn't accommodate an MMORPG or Minecraft, but otherwise seems quite big.