Hacker News new | ask | show | jobs
by cma 4123 days ago
Mostly to do with floating point precision, the devs of Star Citizen ran into the same issue with Cry Engine when they tried to make things space-scale, and ended up initially stuck with small battle-arena maps. UE4 can re-origin things for a single player moving through a large world to maintain physics precision, etc. but it doesn't currently work with multiple people and their server model.
1 comments

So, basically what Kerbal Space Program does. Which also doesn't work well with multiple people.