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by Danieru 4166 days ago
All of them. It is a common accepted reality in game design that players will take any shortcut offered. Players will go so far as skipping content just to "solve" a challenge with the fastest method.

Players would jump at genocide if it solved their problem. It would be an interesting result if it was not so predictable.

2 comments

Unless the outcome is not clear. Killing off all homeless people would get rid of homelessness(obviously) but it might have a long term negatives, so not everyone will elect to do it.

Just like in many RPG games you can make "evil" and "good" choices. In many instances, going with "evil" makes the game much easier - instead of doing a 2 hour long quest to find someone's lost ring, you can just kill the person and take their money you would get as a reward, so the immediate outcome is the same. But people like to roleplay and people don't make decisions just because they make the game easier.

> In many instances, going with "evil" makes the game much easier

I agree. I find that many games present the moral choices in a way that become a "what possible reward do I want" choice.

One of the best ways moral choices were presented were in Skyrim, with the Deadric Princes' quests. You usully had to do some horrible thing (murder, cannibalism, torture, etc.) and you would be rewarded with a cool magical item. The moral choice is glarangly present while not being explicitly stated. You either do the quest or you don't. And that resonated with me because I believe that while there are many motivations for being evil (selfishness, greed, desire of power, sadism), the motivation and reward for being good is itself.

+1 wisdom

Not useful for a Melee Class

Depends on the game. See people role-playing nethack as vegans or pacifists for a counterexample.

Or look at few chapters of some The Witcher 2 let's play.

If your game is abstract puzzle (like simcity) then sure - few people would roleplay chess after all.

I remember my first Genocide scroll

What to kill, I know shopkeepers, then I can have all the loot

    @
You are dead

Oops