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by Danieru
4166 days ago
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All of them. It is a common accepted reality in game design that players will take any shortcut offered. Players will go so far as skipping content just to "solve" a challenge with the fastest method. Players would jump at genocide if it solved their problem. It would be an interesting result if it was not so predictable. |
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Just like in many RPG games you can make "evil" and "good" choices. In many instances, going with "evil" makes the game much easier - instead of doing a 2 hour long quest to find someone's lost ring, you can just kill the person and take their money you would get as a reward, so the immediate outcome is the same. But people like to roleplay and people don't make decisions just because they make the game easier.