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by gambiting
4160 days ago
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Unless the outcome is not clear. Killing off all homeless people would get rid of homelessness(obviously) but it might have a long term negatives, so not everyone will elect to do it. Just like in many RPG games you can make "evil" and "good" choices. In many instances, going with "evil" makes the game much easier - instead of doing a 2 hour long quest to find someone's lost ring, you can just kill the person and take their money you would get as a reward, so the immediate outcome is the same. But people like to roleplay and people don't make decisions just because they make the game easier. |
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I agree. I find that many games present the moral choices in a way that become a "what possible reward do I want" choice.
One of the best ways moral choices were presented were in Skyrim, with the Deadric Princes' quests. You usully had to do some horrible thing (murder, cannibalism, torture, etc.) and you would be rewarded with a cool magical item. The moral choice is glarangly present while not being explicitly stated. You either do the quest or you don't. And that resonated with me because I believe that while there are many motivations for being evil (selfishness, greed, desire of power, sadism), the motivation and reward for being good is itself.