|
|
|
|
|
by bane
4194 days ago
|
|
VR is a pretty high-friction way to interact with a computer. And by VR, I don't just mean head-tracked goggles like lots of people seem to think the word means. There's an entire industry about to be formed (again) with the headset as the start-point. All manner of haptic feedback input devices, audio equipment, "walkers", and more, will start to become required to make the experience more immersive. Before long big portions of people's home offices, rec rooms, and living rooms will be taken up by all this stuff and big chunks of their bank accounts will be drained by it. I think it remains to be seen if the experience is worth all the expense and fuss. We simply don't know at this point, but hopefully it really will all be better than the last go around. |
|
>I think it remains to be seen if the experience is worth all the expense and fuss.
I would turn your comment around and argue that 10 million years of evolution weren't focused on producing a homo sapiens sapiens example that could best drive a mouse and keyboard across a 2D interface.
The fact that we've acquired some facility with doing so is a testament to our generality rather than the suitableness of the interface.
Why is VR important?
Because it's a gateway to immersive interface patterns than allows our brains to more fully flex their innate resources. I'll make you a $2 bet we both chuckle that this question was even asked in 25 - 50 years. Historical reference: initial reaction to the "mouse".