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by jbattle
4199 days ago
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I might suffer from a lack of imagination - but prior to direct reading of thoughts from our brains - I don't see how "VR" will be any faster than input mechanisms we are already very familiar with. Think about a perfect VR that simulates reality flawlessly. You've only moved the goalposts. You are still stuck with the problem of how a user indicates their intentions to another agent (computer in this case - maybe a clever one). Are we going to turn virtual steering wheels? Use virtual pencils? I can certainly see some niche cases (virtual sculpture?) and video games will of course be better - but in terms of efficiency of input I don't see something better than keyboard + mouse before we get to mind-reading. Hell, I can even type almost as fast as I can speak. But maybe I'm unusual and keyboards will become a sort of estoeric form of input. |
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However, if we're using a human as our black box (e.g. input via eyeballs, output via fingertips), then I'm admittedly more excited about VR from the input side.
To make a hardware metaphor, the additional sensory channels can be looked at as feeding functional units in our brains that are hitherto being underutilized. Adding or widening channels takes us into SIMD interface design. (I wrote superscalar, but that sounded like a terrible buzzphrase)
The caveat and challenge of course is whether or not these new resources can be effectively utilized. At least for anything less trivial that a richer consumptive experience (no offense intended to anyone in the multimedia industry).