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by seivadmas 4235 days ago
You know this is funny, I remember reading comments EXACTLY like this about 3-4 years ago but with pulseaudio in place of systemd.

Pulseaudio was Lennart's previous project. It broke everything in linux sound for a while, everybody moaned and hated it and said it was the worst thing since the crucifixion of Christ.

Yet, name one problem you had with sound on linux in the past year? There are very few. Pulseaudio now just works(tm) and is a unseed, unheard of part of the plumbing.

If you remember what is was like messing with ALSA and (shudders) OSS before pulseaudio came along you will agree that the current state of affairs is a million miles better. It used to be really difficult to get more than one application to be able to play sound at a time. I remember compiling sound drivers from source just to get them working. Configuring ALSA config files to get surround sound working was practically a black art. Creating manual scripts that unmute the sound card on every boot because the driver didn't initialize it properly.

With pulseaudio, I never have to worry about any of that and configuring surround sound takes me two clicks of the mouse.

Lennart did a fantastic job with pulseaudio, he took on a dirty problem that nobody else dared to touch and went through years of criticism to produce a really high quality solution that solved the linux audio problem so well that you don't hear complaints about it anymore.

In light of that, I trust him to do a good job with systemd. It'll be a couple of years of everyone moaning and bitching and whining about it, then one day it will have become a seamless part of the plumbing, everyone will take it for granted and wonder how they ever managed fighting with shell scripts and fragmented init systems before systemd came along.

It's ironic that Lennart Poettering is probably the most abused developer in the entire OSS ecosystem, yet he is one of the people contributing most to it. For our sake, I'm glad he has such a thick skin. If I was him I'd have quit this game long ago.

14 comments

> Yet, name one problem you had with sound on linux in the past year?

That's just it. Linux sound worked fine for me before Pulseaudio, and FreeBSD sound has always worked perfectly fine for me. In fact, FreeBSD solved sound mixing sooner via /dev/pcm virtualization (while Linux chose to create the Linux-only ALSA instead), and has always had lower observed latency.

Pulseaudio screwed up my audio so badly that for a year I was running the closed source OSSv4 binaries and manually recompiling all the audio libraries to use OSS instead of ALSA/Pulse.

It is not fantastic to push horribly broken code onto the entire Linux userbase while others frantically jump in to help patch and fix the trainwreck.

And we're doing the same thing again with systemd. Instead of having a few years where users can choose between systemd, sysvinit, openrc or upstart, while all of the major bugs are worked out, we're being forced immediately from sysvinit (Wheezy) to systemd (Jessie). I was on Lennart's treadmill with Pulse, I'm not getting on it again with systemd.

WAIT you NEVER had an audio problem in Linux before PulseAudio? I would have said the weakest link in Linux on desktop WAS audio.

Now PulseAudio was released into the wild too soon by too many distros BUT it has fundamentally fixed what was HORRIBLE in Linux. (Previously a Sound Engineer and Record Studio owner)

BUT I would say that Systemd is extremely stable and not broken. What people are complaining about is the philosophy aspect.

> WAIT you NEVER had an audio problem in Linux before PulseAudio?

To be fair, I didn't say I never had Linux audio issues prior to Pulseaudio (whereas I did say that about FreeBSD.)

Back in '98, my SB16 ISA card would only output sound at 8-bit monaural under mikmod, and I could only play CD-audio with that passthrough cable between the CD-ROM drive and the sound card. Once I was able to get sound working well enough, the only way I was able to play MIDIs was through Timidity and Soundfont emulation. And until ALSA, there was obviously pain whenever two things would want to play sound at the same time. This of course was due to the OSSv3 author changing the license before introducing his own audio mixing, and all of those awful sound server daemons (esd et al) never really worked, since there were multiple daemons and each application wanted different daemons or just wanted to stab right at the OSSv3 ioctl's.

But once ALSA was established and working, yes. Audio under Linux at that point worked just fine for me. Pulseaudio was a solution looking for a problem.

> (Previously a Sound Engineer and Record Studio owner)

I won't claim to be either of these. I like to listen to music while I write code, I'll occasionally watch some movies or play some games, and I want Pidgin to make a chime when someone sends me a message.

In particular, I'm very sensitive to latency in gaming (emulation), but that's about the extent of what I need speaker sound output for.

> What people are complaining about is the philosophy aspect.

To me, the worst part is the backroom politics, the complete disregard for portability, and the lock-in effects of consuming other daemons and services, and making software dependent upon it.

However, I do also object to the design itself, as well as to the developers responsible for working on the project, and the attitude of disdain they present to the community at large.

The thing is that we HAD TO HAVE JACK to over come latency in Linux and MAN that was HARD and once it worked DON'T mess with it or else 3 hours later you had a broken keyboard, mouse and monitor.

The issue was ALSA was HUGE latency to use for anything in recording was just not doable! I had to buy a closed source solution under Windows. Today I could easily do it in Linux.

To clarify, "/dev/pcm virtualization" means FreeBSD does audio mixing and re-sampling in kernel space.
That is correct. Let's look at the simplest form of sound mixing:

    /* A */ sample = (sample_a >> 1) + (sample_b >> 1);  //lowers volume of A and B by 50%
    /* B */ sample = max(-32768, min(+32767, sample_a + sample_b));  //prone to clamping
Obviously, the algorithms will become fancier (to mix better, to support multiple bit depths and frequency rates, to avoid popping if one stream runs out of samples, etc), but it's still an incredibly basic and perfectly safe bit of code to run.

Playing this up as a bogeyman for not being in user-space is FUD, especially when video card drivers also run in kernel space, and are literally thousands upon thousands of times more complex and error-prone. And now the big push is to have kernel mode setting for video cards (even FreeBSD is doing this), which I believe to be a terrible direction to go in.

I have never in my entire life seen a system crash due to audio mixing, but I've personally experienced plenty of video card drivers causing kernel page faults.

If people were even remotely serious about the protection of kernel space (and I certainly wish they were), Minix would be more than a footnote in history. Neither Linux nor the BSDs make serious efforts at microkernel designs. Not even passive attempts to run non-critical device drivers under ring 1. Personally, I'm really rooting for Minix 3 and hope that it takes off more now that it's gained binary compatibility with NetBSD.

Sorry, it was not my intent to "play this up as a bogeyman", and don't know enough about audio to have an opinion on this design decision anyway. (Do audio devices support floating point formats nowadays?)

I just find it amusing how a monolithic design of doing all audio stuff in the kernel is held up by some as an example of reliability and as superior to a more modular design that is more in line with the UNIX philosophy.

About the KMS however, I've heard that DisplayPort link training has latency requirements that are difficult to meet in anything but a kernel interrupt handler... a quick duckduckgo search finds a short note about that on: http://fedoraproject.org/wiki/Features/RadeonDisplayPort

Also X servers have traditionally needed direct PCI bus access to get the hardware initialized, which means that a buggy X server can hang your PCI bus so the driver running in user space likely doesn't increase reliability in practice.

It's an interesting question to what extent the limited success of microkernel based UNIX implementations is to historical accidents and network effects, and to what extent due to actual technical limitations and additional complexity of a microkernel architecture.

> Sorry, it was not my intent to "play this up as a bogeyman"

Okay, my apologies as well then. It was hard to get a read from just that one sentence with the word kernel emphasized.

> (Do audio devices support floating point formats nowadays?)

Natively, no. You can be lazy and do it anyway in software mixing though.

> I just find it amusing how a monolithic design of doing all audio stuff in the kernel is held up by some as an example of reliability and as superior to a more modular design that is more in line with the UNIX philosophy.

Certainly, it would be ideal if everything non-critical were in user space. But audio in the kernel is probably at the very bottom of the list. Audio mixing is maybe 0.0001% of the kernel code, and is some of the safest, simplest arithmetic code imaginable. It's worrying about the one ant you saw on the counter when your entire house is infested with termites.

> About the KMS however, I've heard that DisplayPort link training has latency requirements that are difficult to meet in anything but a kernel interrupt handler

I don't know if that's true or not, but I am running a DisplayPort monitor (ZR30w) now without KMS, and it works fine. Obviously the video driver is still running in kernel mode, but at least it's a module outside of the kernel itself that runs after my system is booted.

What I'd really like to see is distros and vendors instead relying on UEFI GOP for boot-time mode setting.

> Also X servers have traditionally needed direct PCI bus access to get the hardware initialized

Well, compare it to audio. Eventually even a userland mixer will have to send the samples through some sort of hardware interface. But if your goal is stability, then it would be ideal to get as much code out of the kernel as possible.

> and to what extent due to actual technical limitations and additional complexity of a microkernel architecture.

Certainly nothing is ever perfect. There are so many potential problems with computers. Cosmic rays can flip bits in your RAM if you don't shell out an extra $500 for the premium CPU, mainboard and ECC RAM. Strong enough power surges (lightning) can burn through and destroy absolutely any running computing equipment. Hardware can literally fail and take down your system. Things can overheat, there can be design flaws in the silicon itself, etc.

So I look at it like OpenBSD looks at security. You want to stack all the protections you can. Mirror your drives, use ECC RAM, don't run anything in kernel space you don't have to, try and build as much redundancy and safety as you can into the system. It won't be perfect, but every bit will help increase uptime.

...

So again, sure, audio should preferably be in user space. Just, it's many thousands of times worse that video isn't even trying to do this, and is in fact going in the opposite direction to become more tightly coupled with the kernel.

You're entirely right and I've upvoted you.

However, with one small caveat: servers don't generally have sound cards so the impact of this was relatively low. There aren't that many desktop Linux users out there. I mean I'm a Unix guy at heart and I'm typing this on a Windows laptop. I've never used Linux on the desktop and probably never will.

Now servers do have init processes and we don't really want to spend the next 3-4 years being guinea pigs. I'm quite happy for the vendors to do this behind the scenes or offer it as an alternative but we've got an RHEL+CentOS release with systemd in it already and a Debian with systemd in it just around the corner. A pulseaudio situation, even for 6 months, will result in no small amount of chaos.

I do indeed remember times before even ALSA when you had to pay OSS for drivers for your turtle beach card etc. But that's in the distant past, not right now and of little relevance. Windows was fine on the desktop then as well and the sound worked fine out of the box.

> I mean I'm a Unix guy at heart and I'm typing this on a Windows laptop. I've never used Linux on the desktop and probably never will.

Then you're not really a Unix guy at heart.

At home, all I run is Linux, including the laptop my non-geeky wife uses.

For me it was a hard choice. I knew she would object because it would be "different" and she's not really interested in learning a gazillion different computing-systems, but on the flip side it meant it was simpler, quicker and less work for me to maintain the computers at home.

Once setup things just work, and ensuring everything (including flash and other vulnerability vectors) is up to date is one apt-get upgrade away.

Let's say PulseAudio is really good now (I can't disagree). It was initially released 10 years ago. So 6-7 years after initial release ("3-4 years ago") it was causing people grief.

I'm not sure that's a great vote of confidence for the road ahead of systemd (given that systemd presumably has a bit more to it than PulseAudio). To quote the article, "I do honestly believe this will end up being the start of a rocky period for Linux".

Ubuntu 14.04 will keep me happy for ~5 years, then I can take another look at what the current state of things are.

Pulseaudio still has problems. Sound suddenly being muted, it using the wrong alsamixer settings, sound being garbled until you pass in arcance settings or change it back to Alsa. Granted, the error might be more in part of the rest of the ecosystem, though I doubt it. But it is sadly far from "just use pulseaudio and everything will work instantly". And if it works, there is no need to think that Alsa alone wouldn't have worked as well, the configuration was way less brittle and cumbersome than it is described now. Mostly it just worked.

It is only since 14.04 that you have a small chance that opting to use pulseaudio is the better choice.

Just trying to get Skype working (which uses pulseaudio) cost me 2 hours last week, which is not at all nice when you have a call starting in 5 minutes.

Seconding this.

Pulseaudio still won't detect the headphone jack on my old intel board, and Skype on my newer machines on Linux will routinely fuckup playback.

One also wonders how much of the PA cleanup was handled by people that weren't Lennart.

Strange I don't see the issues you're talking about I use Ubuntu Desktop on a variety of desktops and laptops. I'd say PA was stable by Ubuntu 12.04. I do Skype and Google Talkplugin (now Hangouts).
Working in your use case doesn't invalidate someone else's. I've had some systems that pulseaudio has been great for. I have some in which I still don't have fully working sound.
Try using it with JACK and setting up a DAW.. then you'll see the pain.
I've had success by adding these four pre/post startup/stop scripts to qJackCtl: https://wiki.archlinux.org/index.php/PulseAudio/Examples#The...

In particular for problems of getting Youtube (or any browser audio) to work while other apps use JACK directly.

Although on a recent new install it seemed to work without them as well.

One problem is I need to start/stop the qJackCtl thing every time my laptop comes back from sleep, to get sound working again. There must be a way to automate (or, preferably, fix) this, right? Anyone know?

To be fair, the only reason to run Pulseaudio is "everyone else is" - i.e. its fully glommed into the distro. ALSA and Jack have been stable for a lot of people, even before Lennart decided to tackle 'all the problems'.

But, also to be fair - like you, I maintain my own systems and do not overly depend on the teeming-mass-reality as a derivation of stability. My personal Linux DAW systems, running now for decades, have attained a level of productivity that I would at least hope is represented in the current niveau, vis a vis Popular Linux Distro designed for audio (e.g. pure:dyne, Arch Pro Audio, 64 Studio, UbuntuStudio, et al.) .. for the newcomer, it should of course 'all just work' from boot-up, which I hope is the case. It is for me, anyway: I've expunged pulseaudio from all of my machines, and make do with Jack. My studio uses 48-channels of digital audio, everything-is-a-file .. a working and functional DAW, thousands of plugins, about 12 MIDI devices (synthesizers/effects rack) and so on, and the best thing of all: all source code included. So, yeah .. ;)

EDIT: apropos qjackctl, yeah, apmd:

http://www.tutorialspoint.com/unix_commands/apmd.htm

.. or some such similar thing.

Thank you! I keep meaning to figure out that power-management thing, but keep putting it off because I vaguely don't know where to start. Now I have something, I will dig into it :-D
Might be worth trying ALSA->JACK routing?

http://pastebin.com/iVAjZzTS

Thanks you just ruined my Friday remembering those days!!!!
Up to this day, while libpulse0 is required by some package, I have no pulsed running. Everything is using alsa directly, and I'm using jack for audio work. The impact of pulseaudio is way lower than systemd, and never actually impacted anyone producing music that have no reason to use use a pulseaudio sink. Notably, the audio layer is (in)famous to be able to route anything through anything. Contrast to systemd, where sysadmins actually have now limited choice to many parts of the system (not only init!).
Your pulseaudio example is naive, because this: pulseaudio broke audio for many professionals who were already using JACK and ALSA. This is why the upheaval is criticized.. Whats being done to improve things caters only to a low common denominator; it doesn't push the state of the art forward.
> Yet, name one problem you had with sound on linux in the past year?

A month ago with Ubuntu 14.04 - paired with a bluetooth speaker, but would not send any audio to it (A2DP) without any indication as to how to diagnose or correct the issue.

Hey, pulseaudio still does not work for me and when it rarely manage to get out some sound, my CPU is over 10%.
Great example except ... I don't have pulseaudio installed on my system. Not even out of any specific effort to avoid it.

It may be standard on some systems, but not, apparently on debian (it's an "optional" package).

And that's part of the point: stuff that needn't be present shouldn't be. systemd's a whole 'nother ball of wax in that regard.

And yes, I'll even allow that Linux audio has been frustrating over the years. But in my case, problems going away had nothing to do with Lennart's work.

Audio in my Lenovo with Ubuntu is completely erratic. Not going to blame this on Lennart, but it is certainly not a fixed problem. I liked Alsa, though I was working with high end hardware at that point.
>> Pulseaudio was Lennart's previous project. It broke everything in linux sound for a while, everybody moaned and hated it

I've been with Ubuntu since 2007 and went through the PA transition. I agree it is so much better now. Changing audio sources is easy and faster than on Windows 7. By Ubuntu 12.04 this was stable for me. Like changing from speakers to headsets for a meeting, smooth with PA at least on Ubuntu. Until PA I never thought I'd see audio united on Linux.

I still haven't tried pulseaudio; my first interaction with it was so terrible.
I checked out several free synthesizers recently on an Ubuntu system. None worked on first try. Thought I got half of them working after a while (the others would have needed JACK).

On my Debian system youtube videos stop playing sound once in a while (video continues), thought I suppose it's not pulseaudio's fault (so just a general sound problem).

You asked ;-) (I still agree with you that it got better than it once was)

pulseaudio is a continuous disaster for me.