|
|
|
|
|
by azakai
4257 days ago
|
|
One concern here is portability: If you write your game logic in C# on Mono, it won't run on all platforms (possibly for either technical or licensing reasons - you're limited to where Mono runs). For example it won't run on the HTML5 target. For comparison, Unity has written il2cpp to replace Mono to get around that, http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-... it basically compiles C# to C++, which they found is much faster. I wonder if this project has a solution in mind for platforms where Mono won't run? Or maybe it targets just a subset of the things Unreal Engine can target? |
|