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by jcromartie
4286 days ago
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I think he had good points about games like Thief and System Shock 2 (and Deus Ex, which wasn't mentioned). The games were more open-ended than any shooter today, but more limited than "sandbox" games. They gave you a constrained world with a large number of possible paths, so that you could comprehend the options and make meaningful choices, even replaying to try them again. The opposite of this would be something like Skyrim, where you are plopped down in the middle and proceed to basically hop around randomly, while individual quests are quite limited, repetitive, and linear (99% of a dungeon quest is pressing forward through the tunnel towards the HUD marker) compared to the scale of the world. |
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