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by angersock
4286 days ago
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Because they're beneath mention from a design perspective? There's no inventory management system, there's little stealth ability, there's no threat of player death, there's no backtracking, there's no maps, etc. System Shock 2 got a lot wrong, but I don't think it's worth mentioning the "spiritual successors" from a design perspective, as they're strictly a step backwards. |
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Basically, less stuff doesn't always mean worse design.