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by vezzy-fnord
4286 days ago
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That seems like an excuse for laziness or not wanting to expend much thought into a game, but rather just to passively consume it. Quality level design was one of the key things that made '90s FPS so great, and is what's sorely missing in today's games. To an extent, this might be attributed to the simplicity of engines and level editors at the time (I don't think I've seen an easier map editor to use than Build), but level design has definitely been dying over the past decade or so. Procedural generation is set to kill it off completely, but at least it can still offer non-formulaic environments. Potentially. |
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