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by erikb
4286 days ago
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The tl;dr to me feels like this: The games when I were young were cooler. He argues against it and brings good arguments for what made the games of his youth cool, it's still missing the point. Guys ten years older than him won't enjoy the 90s titles as much, considering them too fancy etc. They would have also reasonable arguments why the 80s titles were better. The same goes if you ask a currently 14 year old child about the games he plays. He probably ignores most (like we do) and can state why he enjoys the ones that are good in his eyes. Imho you can spend all your life being sad about missing the old days and hoping someone revives them, but instead it make you more happy to learn what makes the great new games great in their own regard. They won't be great in the same way Fallout 1 was great. They will be great in other regards, and discovering these can be as entertaining for a 40 year old as it is for a 14 year old guy. |
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The economics of AAA games have changed. A lot of money is spent on creating a cinematic experience - creating content, voice acting, level design, etc. is way, way more expensive than it used to be, because our graphical fidelity, storage capacity, etc. has increased. That in turn means that if a player plays through the game and doesn't see much of the content, the money spent may have been wasted. So designers have responded to economic pressures by creating more linear paths that force players to experience more of the expensive content, and use more scripted sequences to ensure a consistent experience. But they stop being games, to my mind, because they remove player agency.
The lack of agency - the ability of players to make choices that matter, rather than being one-way ratchets for story advancement - is something that's killing way too many games for me.