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by dvhh
4286 days ago
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I really think that the platform limitations were one of the best point of the games from this era. Where game developpers had to be more inventive with the constrains to build a sufficiently immersive world and rely a lot on the player imagination to fill the jagged pixed.
I do not deny that the technological advances had made game more beautiful, but they also seems to make the defects more visible, and force the designer vision on the player's imagination. |
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That's were roguelikes come in. Though they have self-imposed limits, they are often pretty innovative (eg, CDDA, or the huge breadth of available classes in TOME).