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by barrkel
4286 days ago
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I think you're missing the point - you've leapt to a trite conclusion that enables you to dismiss what the author is saying. The economics of AAA games have changed. A lot of money is spent on creating a cinematic experience - creating content, voice acting, level design, etc. is way, way more expensive than it used to be, because our graphical fidelity, storage capacity, etc. has increased. That in turn means that if a player plays through the game and doesn't see much of the content, the money spent may have been wasted. So designers have responded to economic pressures by creating more linear paths that force players to experience more of the expensive content, and use more scripted sequences to ensure a consistent experience. But they stop being games, to my mind, because they remove player agency. The lack of agency - the ability of players to make choices that matter, rather than being one-way ratchets for story advancement - is something that's killing way too many games for me. |
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Are you complaining about AAA games specifically, maybe? I don't know AAA games very well, because I don't like them much myself. But AAA productions (movies, books, music, games) always have some specific attributes that are unpleasant to people. That didn't change much with computer games, did it?
So yeah, you mgiht be right, that I don't get the point. But if that's the case I still didn't get it!