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by stickydink
4487 days ago
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Right now we're a top 25 grossing iPhone game developer. The last AWS bill I saw was January's, a little under $200k. I'm not on the server team, so I don't know exactly what contributes most to it. But part of me really thinks it could be reduced! |
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Some games require massive amounts of compute, but the bandwidth to deliver the assets is generally paid by Apple.
I can guarantee you, your company is paying a metric fuck-ton more. It is called Apple's 30% cut.
Your company is paying AWS $200k to pass json messages around for analytics and social aspects of the game. You are paying Apple something like $1 million per week to distribute, market, and collect payments for the game.
I am not saying your company is dumb, or Apple is evil. I am saying your experience and anecdote isn't relevant to Ruby Gems, and offering a different way to think about the games industry vs. the open source software distribution world.