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by stickydink
4487 days ago
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We aren't paying that much in cut just yet. We're a small team (6 engineers in total). You don't have to be pulling in millions per week to get high on the grossing charts. We're probably around 1/4 of what you estimated. Though you mention delivering the assets. Actually (like a lot of games) we make a big effort in getting under 50MB over-the-air limit on the App Store. The total content for retina iPhone is ~300MB, delivered in parts as you progress in the game. That's kept on S3, downloaded through CloudFront. But yes! You're right, it's mostly a hell of a lot of JSON flying around. |
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