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by jcampbell1
4487 days ago
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This bill is 2/3 bandwidth, and 1/3 compute. Some games require massive amounts of compute, but the bandwidth to deliver the assets is generally paid by Apple. I can guarantee you, your company is paying a metric fuck-ton more. It is called Apple's 30% cut. Your company is paying AWS $200k to pass json messages around for analytics and social aspects of the game. You are paying Apple something like $1 million per week to distribute, market, and collect payments for the game. I am not saying your company is dumb, or Apple is evil. I am saying your experience and anecdote isn't relevant to Ruby Gems, and offering a different way to think about the games industry vs. the open source software distribution world. |
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Though you mention delivering the assets. Actually (like a lot of games) we make a big effort in getting under 50MB over-the-air limit on the App Store. The total content for retina iPhone is ~300MB, delivered in parts as you progress in the game. That's kept on S3, downloaded through CloudFront.
But yes! You're right, it's mostly a hell of a lot of JSON flying around.