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I made games for 30+ years and I had this exact question about year 4. I was sitting at home, writing some 6502 I think, and my cousin called. She had to call to tell me about a Commodore 64 game she bought from FisherPrice. She started to describe it to me, an educational game where you controlled a penguin who dropped letters down a chute to form words. I had to interrupt her to explain, I had written that game. She had no idea I was the author and designer. She spent the next 45 minutes telling me how it was the only game she and her daughter played together. She told me that her daughter was motivated to read, and became an avid reader, after playing my game. I never felt more rewarded, or that I was doing the right thing with my life so mach as during that conversation. Somehow I think it fair to add that the last game I was the producer for, involved pushing over a port-o-potty, putting wheels on it and then pushing it down a hill and off a cliff to see how far it would go. Don't laugh, Potty Racers went to #1 in the App Store... |
Come in the next day, the CEO and all the head devs are crowed around the server console, watching the stats after release, this conversation happens, verbatim (I still remember every detail):
Oh well, that killed the games industry for me, well and good. Haven't logged on to a multiplayer game in 12 years.TL;DR: The people behind the curtain do not have your best interests in minds, kidz ..