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On the flipside: I once worked for a major games vendor (won't say who) and had this terrible experience - worked 60hour-weeks 5 in a row, to get the online multiplayer backend running and able to support more than a few hundred users. Got it up, deployed, rolled out, in use. Come in the next day, the CEO and all the head devs are crowed around the server console, watching the stats after release, this conversation happens, verbatim (I still remember every detail): CEO: "Time for my favourite question - How long has the longest
player online been playing?"
HeadDev: "Lets see .. 12 hours since we launched, longest active
session is .. 11 hours, 45 minutes. No pause."
CEO: "HOORAY!! CELEBRATION! WE GOT OUR FIRST ADDICT!!!!"
HeadDev: "Yay!"
CEO: "Wait .. how old is he.. ?"
HeadDev: "Profile says: 12"
CEO: "YAY, he'll be with us for years!"
Me: "Isn't that a bit .. unhealthy .. for a 12 year old? Its summer,
schools out, the kid should be .. enjoying some weather?"
CEO: "We don't like that thinking here .. are you sure you
know who you work for?"
Oh well, that killed the games industry for me, well and good. Haven't logged on to a multiplayer game in 12 years.TL;DR: The people behind the curtain do not have your best interests in minds, kidz .. |
Indeed, similar things have been a rewarding experience for me for the majority of my life.
Last time I did something similar was at the release of WoW: Cataclysm, I think, with my girlfriend. It was a great holiday.