Modding HL was how I got my first real introduction to C/C++; I follow a bunch of tutorials off of Wavelength/Radium (I think?) and managed to change a few things.
It seems like the mod scene for a lot of games has kind of died out, at least for shooters.
> It seems like the mod scene for a lot of games has kind of died out, at least for shooters.
Yeah, definitely. Although the Doom engine releases are neat to play with. If I was creating a total conversion these days, I'd probably do it with the Doom 3 engine... which is sad, because that thing is old. Still looks great though, and beats using Darkplaces!
Every now and then me and a school friend meet up and try to play through a game in one sitting. So far we've done Super Mario World, Mario 64, Diddy Kong Racing and Gears of War II.
My brother wrote the games, and I played them. I remember playing his tetris for hours on end because he wasn't aware that speed had to increase (he'd only glimpsed the original briefly).
Ah, I'm with you anyway, I did indeed spend hours and hours and hours, at one point in my life, gaming away .. for me it was Descent2 and Warcraft2, the good ol' 90's, and well .. it didn't last long. I realized I was better off writing code than running someone elses. ;)
The former was more playing with Visual C++ 6.0 with the SDK, mind you. The latter was just hours and hours of team death match and CTF. So good.