| WAIT. Newell's Windows port (commonly referred to as DOOM95 http://doom.wikia.com/wiki/Doom95) was never popular and very few DOOM players knew it even existed. It certainly didn't prove to the masses that Windows was a viable gaming platform. Those that do recall the Windows port do so in the the context of Microsoft telling people that '32 bit Doom will be twice as fast' before finding out that wasn't true. The most popular - read 'only' - PC version of Doom was the DOS 4GW version. Ditto Doom 2, Hexen, etc. Quake also assumed DOS. No Windows port of those games was mainstream. Go read the DOOM FAQ - everything assumes DOS, DOOM95/WinDOOM is only mentioned as one of many ports of 'regular' (DOS) DOOM http://www.gamers.org/docs/FAQ/doomfaq/sect1.html#5-6). DOOM was released in the era of 386s (when 486s were new). 32 bit Windows required at practically at least 16MB of memory and a 486. For the people that had those specs, if the Windows DOOM port was faster, people would have used it - but they didn't, because DOOM95 wasn't faster. DOOM95 may have been used to inspire developers however - the regular PC version of Quake 2 came with a Windows installer / launcher and was frequently launched on Windows. Source: spent my teenage years building stuff like http://mikemaccana.com/#/doom-the-path/ in DEU, the first algorithm I ever heard of was BSP, and I know what IDSPISPOPD stands for. PS. Go play my and John's WAD linked above. It has working toilets. In DOOM! |
Today, PC sales are steady or falling because everyone in the developed world has one already. Someone buying a second or third computer is getting a tablet.