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by bluedino 4648 days ago
Part of the reason Doom95 wasn't very popular was that came along so late. It didn't come out until 1996, which was 3 years after Doom originally came out for DOS and the same time Quake arrived.

I didn't have a Doom-capable computer until 1995, and it was hard to find people to play Doom/Heretic/Descent since everyone had moved on to Duke 3D and some game called Warcraft...

It was nice to not have to play Doom in DOS anymore, though.

1 comments

Yeah, it's even got Thy Flesh Consumed which was from Ultimate DOOM (the last official id DOOM 1 release, which came out years after DOOM was first released).

I think Newell's comments are about showing developers that Windows games could have good frame rates. Which is reasonable.

The Neogaf poster is confusing that with Newell showing the DOS version to people to prove that the PC could have awesome games.

Microsoft was throwing a ton of effort into getting developers to move to Windows. It took a while but they got here.

They had 'bad' demos like Hover! but there were some pretty nice games like Pitfall: The Mayan Adventure, Earthworm Jim, and Fury^3.

Once it got OpenGL and Direct3D, Win32 ruled the gaming world. It already had 32-bitness, virtual memory, TCP/IP... Apple dinked around with things like QuickDraw3D and GameSprockets but they just couldn't get it together for some reason.

Oh man Hover! was awesome. (At least to me.) You can still download it from microsoft, check the bottom FTP link:

  http://en.wikipedia.org/wiki/Hover!
Grr, the exclamation point is not working, so copy paste.