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by bluedino
4648 days ago
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Microsoft was throwing a ton of effort into getting developers to move to Windows. It took a while but they got here. They had 'bad' demos like Hover! but there were some pretty nice games like Pitfall: The Mayan Adventure, Earthworm Jim, and Fury^3. Once it got OpenGL and Direct3D, Win32 ruled the gaming world. It already had 32-bitness, virtual memory, TCP/IP... Apple dinked around with things like QuickDraw3D and GameSprockets but they just couldn't get it together for some reason. |
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