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I'd be extremely hesitant to trust these guys with a single cent right now. They requested $400k in their last Kickstarter and received over $3.3 million, but that project (now called Broken Age) is STILL overbudget and delayed [1]. They're funneling profits from other games into it already, and now they're asking for more money so they can work on a new game? Or is this just their way of getting a much needed cash infusion after all other avenues have failed, so they can fund their ailing project and then worry about this one later? All this on top of the fact that their most recently released game, The Cave, was mediocre at best [2]. [1] http://www.gameinformer.com/games/broken_age/b/pc/archive/20... > Broken Age was originally planned to be completed in April, but according to the documentary the schedule has been extended until September. The costs of a lengthened development have forced Double Fine to search for more money. Double Fine still welcomes supporters that missed the Kickstarter deadline, but in the documentary Isa Stamos, director of product development, affirms that the studio either has to dramatically increase funding or reduce the scope of the game. In Episode 8, Double Fine’s vice president of business development, Justin Bailey, reveals that profits from the release of Brütal Legend for PC will almost entirely feed into Broken Age. > Despite the desire to stick within the confines of the Kickstarter money, Double Fine is facing the reality many developers face in the middle of production. Facing setbacks and asking publishers for more time or money is common in the video game industry, but possibly going over budget with loads of crowd-funded money is new territory. [2] http://www.metacritic.com/game/pc/the-cave |
But after watching the Double Fine documentary vids I don't get the feeling the same explanation would apply here - employees there seem to specialize less and be more flexible in their roles.
That said, I'll be backing this because those documentary vids are incredibly entertaining. Even if "Broken Age" never makes it out the door or winds up mediocre, I'll easily have gotten enough for my buck to make the exchange feel worthwhile to me (at the same time I'll admit that seems worrying even to me, turning development into a sort of performance art ...).