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by whywhywhywhy 2 days ago
Looking back I do wonder if Monkey Island etc would appeal to me at all fresh, only one I think would still land is maybe Loom but I think the jokes in it would be the worst part.

These games definitely felt magical as a kid but I think the feeling of it being this whole rich interactive little world full of characters carried a lot of weak jokes and writing.

2 comments

MI1 was nice IMO. Not too hard, the insult game was innovative. It established a lot of characters. MI2 was way way too hard for me. And when I played it first on Amiga a lot of transitions took one minute to load from floppy which made it incredibly tedious. So I never finished that without a walkthrough.
Man if your example of weak video game writing is Monkey Island I think you're going to be disappointed a lot.
Was my favorite game for a long period as a kid and I loved it then, I'm saying if it looked at the same thing today without that nostalgia without what felt magic about it.
I definitely agree that so much of the magic of gaming during that era was moving from the command prompt to seeing the computer explode with color and sound. That said, the thing my friends and I enjoyed the most about Monkey Island was reading the dialog out loud to each other, like a play. The dialog might be childish (we were children) but I think it was pretty funny.