| Hey Simon, I noticed one thing all LLMs are currently pretty bad at and maybe we could create a benchmark from it. Let an LLM play the role of a dungeon master and tell it to strictly stay in the script/story and only allow realistic player actions. You will notice that they are easily brought off track. E.g. - Tell the LLM that you as a player noticed a strange glow in an NPCs eyes -> the NPC becomes an enemy. - In a fight, tell the LLM you put a sausage (or cigar or something) into the enemies mouth -> LLM usually allows it (even if it knows your inventory and that you don't have such an item) and turns the enemy into a confused enemy. - Just say you visit some location that's not in the script -> LLM usually allows it - During a fight, turn the story into some weird fell-good-love story (e.g. kiss or compliment the enemy or say something about the power of love) -> LLM turns enemy into friend There are many more absurd things you can do and so far none of the LLMs I tried was able to stay inside the script or disallow or punish weird actions. --- I believe this behavior is telling about the LLMs susceptibility for being derailed. |