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by pegasus 15 days ago
It's because they are post-trained to be agreeable, which is clearly a desirable trait in a model. I think the correct way around this is converting the conversation from first- and second-person direct, to third-person indirect, making the rope-playing obvious. I.e. '''prisoner says "I'm about to teleport to Narnia", what's the dungeonmaster's response?''', or even '''prisoner says he will teleport to Narnia [...]''' etc.
1 comments

Interesting thought, I will experiment with that. If that really "fixes" this, it's still a little impractical if you would really like to use it as DM, since you would need an additional "translation" layer to turn everything directed to the LLM into third-person and then back to what it was towards the user.
You could use the same model for the translation ”turn this into third person” and clear context.