| It's long been clear that you don't understand what you're talking about when you're criticizing what I say. You don't realize that I understand everything you say and I'm only explaining where your line of reasoning breaks. The concerns you raise are beginner level C++ object thinking. You still haven't understood what I've said. It has turned out that the actual zealot is you, you're just a follower of mainstream ideology, following conventions without understanding them. Being part of the mainstream seems to mean you feel legitimized to talk down on others who are looking for solutions to genuine, serious problems. Following the mainstream will give you predictable results, but also with a low ceiling of what you can achieve this way. > Nope. You only need a class definition. How hard is it to understand that to get a class definition, all the stuff that's used inside the class, including declarations of internals like private fields and methods, needs to be included first? How hard is it? It seems like you are terminally unable to see it. Have you never touched a seemingly unimportant header file and had to rebuild 80% of your project? Because that's the common case in most real world C++ projects (and also some badly designed C projects btw.), in my experience. > Now it's not about build times? I thought it was and you had said that all along? Now the story changes again. Are you insane, you first critized me for making too many different points, then later you claimed I had NEVER talked about build times, which I refuted with a simple Ctrl+F argument. Then later you critized me for talking ONLY about build times. Now you critize me again for talking about a variety of things? While I have stressed from the beginning that I'm talking about systemic problems, which manifest in lots of ways. Maybe Ctrl+F for "and here are a million examples why" for example? You are a weasel with no purpose other than talking down on me, and you haven't made a single interesting argument. Get lost. > All 6MB of sqlite compiles in a single second Sure, a while ago, I even compiled it in 300ms using tcc (as a test). Do you know why that works? Because sqlite is written in C, without insane C++ classes and features. They compile everything as a single file (like raddebugger does too btw., a legitimate approach but I'm not saying this is the solution for everyone), circumventing the quadratic translation unit scaling problem. > You added one already. PIMPL is the same as your indirection from heap allocating a predeclared struct so that you can return it from your constructor. The price is heap allocation and indirection. A PIMPL object is one that is referenced as a pointer (of void-type or forward declared type) in a struct trying to protect implementation details and dependencies, because C++ doesn't exactly want you to do that. The price of an actual C++ PIMPL object is that you'll go insane duplicating all the methods and writing all the call forwards. This is NOTHING like a forward declared C struct, which is the exact opposite. There is NO duplication and call forwarding. You haven't got a clue what you're talking about. A forward declared C struct does not add another level of indirection. You can't put the object itself directly on the stack unless you know the struct definition, that is obvious. It's the price to pay for true abstraction, abstracting from the internals of the object and treating it uniformly as a pointer value. But that's not a problem at all, since you would never want to put abstracted objects on the stack. Putting objects on the stack is how you write tiny scripty toy applications. In systems programming, object lifetimes don't correlate to function call lifetimes, so you cannot put objects on the stack. If you are able to put most of your objects on the stack by value, you are working on a toy app. Contrast objects here with plain structs, for example struct Float3 { float x, y, z; }. Of course you expose those as values, these are stateless objects. And putting them on the stack is fine. That has nothing to do with PIMPL or implementation hiding AT ALL. > With your API you created an object with none of the huge advantages of being able to treat it like every other value in modern C++. There is no "like every other value" in C++, regardless of how hard people are trying, and regardless of how much complexity these people pile on top of this language. The only successful "every other value" is plain data, which you can simply copy as bytes. I could queue a lecture now why Unix was successful with its file concept of "raw bag of bytes", but I'm done with you. Good bye. |
Lots of insults, but the difference here is that I know exactly how to do what you're doing in C, but it doesn't seem like you ever tried out modern C++.
How hard is it to understand that to get a class definition, all the stuff that's used inside the class, including declarations of internals like private fields and methods, needs to be included first? How hard is it?
This is a matter of dependencies and if your dependencies are simple definitions too it isn't going to matter. You are going to have to have definitions of your structs and functions in C too. A data structure without dependencies in C++ is no different than a data structure without dependencies in C. This isn't a language issue and has nothing to do with destructors.
without insane C++ classes and features.
It isn't destructors that cause long build times, if it was you could prove it. I said this multiple times but you're mixing a bunch of stuff together because you know staying on topic doesn't match what you're upset about.
I'm talking about systemic problems, which manifest in lots of ways
You didn't give any explanation of these, you just made a lot of claims. You still seem to think claiming something with no explanation is evidence. A kid saying they run fast over and over doesn't prove anything, you have to show it.
You haven't got a clue what you're talking about.
They are both forward declarations which I avoid like the plague for all the reasons I outlined before. Your whole schtick is that you want forward declarations and don't care about all the ownership and value semantics that save you from 50 years of C bugs.
There is no "like every other value" in C++, regardless of how hard people are trying, and regardless of how much complexity these people pile on top of this language.
Another claim without evidence. Make a value, it goes out of scope. Make an 'object' data structure, it goes out of scope. Move it if you need to, so simple!
which you can simply copy as bytes.
Copy constructors do this if you need them to. You can't just use plain structs with static sized arrays for everything, at some point you need to make real data structures that use the heap and then you will need to manage their memory. It could be automated for you but you might have to be a little more open minded.