| You are continuing to fight strawmans I have never said and continuing to not get what I said and continuing to lecture me about beginner level C++. I am bored. > Move it if you need to, so simple! Move it, so simple, pointer invalidation. Have you thought about... not moving it? So simple! "I need to move the outermost layer of a complicated structure, because I'm too stubborn to have just put this structure on the heap in the first place -- with nodes that link to it, and I'm not sure if other structure point to it... but anyway I NEED to move it, and I'm happy to implement all silly move and copy constructures and conform to this rigid ruleset even though there is no point in 90% of the cases, and that will lead to incredibly hard to diagnose bugs", said... no competent systems programmer ever. Have you considered why C++ is like a pile on top of a pile of fixes, exceptions, copy semantics, move semantics, rvalue references... That is the polar opposite of simple. Obviously you have not. But if you want to know, the reason why is that they are trying to treat things as values that are not values but stateful objects. They are trying to make a toolbox of hacks to treat everything the same. It does not work. It is a beginner level cardinal sin. > at some point you need to make real data structures that use the heap Do you remember when you were arguing that you want to avoid putting things on the heap because performance, and I said allocating things on the stack is for toy programs, like.. in my last post from 1 hour ago? I think you must have forgotten. Now you're claiming you want to allocate on the heap and I am not doing real datastructures on the heap??? Please give up. It is embarassing. Or better, please go read any C++ codebase with templates and classes and copy semantics and move semantics. Get more brain damage as a result. And please leave me alone. |
It works for everyone else, I'm not sure why this is controversial.
You are continuing to fight strawmans
Like bringing up PIMPL for no reason?
Have you thought about... not moving it?
No, because I want to have ownership semantics and be able to return data structures from functions while having clear ownership that is part of the program and not knowledge that has to be gleamed from source code or learning from crashes.
Have you considered why C++ is like a pile on top of a pile of fixes, exceptions, copy semantics, move semantics, rvalue references... That is the polar opposite of simple.
Which one is the argument against destructors? The simplest thing in the world. Copying and moving are solutions to problems you already demonstrated, you just don't want to admit that you and everyone else has them.
Now you're claiming you want to allocate on the heap and I am not doing real datastructures on the heap??? Please give up. It is embarassing.
It's interesting to claim (without evidence) that I don't know what I'm talking about while saying stuff like this. If you follow what I said before the fact is that with your forward declarations you are putting the structs on the heap so that they become globals and can outlive the constructors. Then whatever fields they contain are going to be pointers to the heap for the actual data of the data structure. When you want that data you have to dereference the pointer to the struct, then dereference the pointer to whatever arrays you are using. This is double indirection. It is more allocations, more memory frees, more pointer dereferencing (all of which are slow) and not necessary. In C++ with value semantics that first struct would be on the stack and gets moved or elided out of the function that creates it. You can't do this with forward declaration because you don't know the size yet.
Or better, please go read any C++ codebase with templates and classes and copy semantics and move semantics. Get more brain damage as a result.
How many did you read?
And please leave me alone.
You don't get to fling a bunch of insults then tell someone to leave you alone. I know you want it both ways but that isn't how it works.