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by vlovich123
19 days ago
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Well for c++ memory safety and sharp abstractions and even worse compile times than Rust. I’m not aware of hot reload really being done in c++ at any scale but I’m not a game dev so I’m open to learning. C# AFAIK holds a minor place in gamedev and also has slow compile times maybe? I assume it has better support for hot reload times. But generally the performance profile isn’t there for the most demanding games even if the DX is. |
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C# compile times are fast. Performance is a lot better than you probably think, especially with modern .NET (not what Unity uses).