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by Rohansi
19 days ago
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It's not specific to game dev but Visual Studio has hot reload for C++ that you should be able to make use of. C# compile times are fast. Performance is a lot better than you probably think, especially with modern .NET (not what Unity uses). |
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Rust’s hot reload is cross platform if I recall correctly and is always available until you disable it from the build (eg debug on, release off). It also has a better story for working around the limitations that Visual Studio just throws up on.
C++ hot reload is not a common experience in the ecosystem.