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by vlovich123
22 days ago
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Visual Studio limitations around hot reload are quite unrealistic for any serious codebase and only work on Windows with Visual Studio when you started it under a debugger. Rust’s hot reload is cross platform if I recall correctly and is always available until you disable it from the build (eg debug on, release off). It also has a better story for working around the limitations that Visual Studio just throws up on. C++ hot reload is not a common experience in the ecosystem. |
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Really shouldn't be a dealbreaker when 95% of your users will be using Windows (to play games), so your most tested platform should be Windows.
> when you started it under a debugger
Hot reload isn't a replacement for scripting IMO. It will never be as good. Even hot reload in Rust would have more limitations than an actual scripting language.