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by danbolt
25 days ago
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I think the big reason they get such good framerates is their conservatism with shader counts. A staff member mentions that in an interview with DigitalFoundry for Doom: The Dark Ages. I wonder if their in-house technology made such restraint easier. Compared to other engines, making a new material asset is easy for someone less technical to do willy-nilly. |
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The flip side is the artists loose control and cannot author custom materials.