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by midnightclubbed
21 days ago
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For sure, if you restrict what can (and can't) be done in shaders you can optimize buffer layouts and rendering passes, not allow things that explode shader permutations/switching or explode shader instruction count and kill occupancy. The flip side is the artists loose control and cannot author custom materials. |
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...which is a good thing tbh. No game needs hundreds or thousands of custom materials.