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by maccard
8 days ago
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> The reality is even cutting edge games and consumer workloads don’t actually take full use of the PCIe bandwidth of the GPU or the bandwidth of its GDDR memory Game dev here. For anyone reading this - it’s not because we’re lazy, it’s because _it’s really hard to do_. One of the biggest differences between the current generation consoles and the current gen PCs is unified memory. |
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A unified pool of memory suddenly makes that simultaneously easier, but also far more flexible, which frees up developer time and bandwidth to focus on other, more important tasks.