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by stego-tech 5 days ago
I live with a game dev myself, so I get it. Hell, it's hard even for PC developers who want to do things without leaning on abstraction layers or existing engines. Managing multiple discrete memory pools, asset swaps or calls between them, getting the respective subsystems to exchange data at just the right time so as not to impact other code and drag down performance - it's fucking hard in general.

A unified pool of memory suddenly makes that simultaneously easier, but also far more flexible, which frees up developer time and bandwidth to focus on other, more important tasks.