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by maccard
4 days ago
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No, we don’t do it because the tradeoff isn’t worth it. A gpu based particle sim is very difficult to do well - it’s easy (but computationally expensive) to do a volumetric sim, but when you want that simulation to interact with world geometry correctly it comes with an explosion in complexity and performance. I promise you want our games to look as good as you want them to look. |
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